|
|
| SpriteComponent (std::string id) |
| |
|
| SpriteComponent (TazColor clr) |
| |
|
void | setTex (std::string id) |
| |
| void | init () override |
| |
| void | update (float deltaTime) override |
| |
| void | draw (size_t v_index, PlaneModelRenderer &batch, TazGraphEngine::Window &window) |
| |
|
void | SetAnimation (int idX, int idY, size_t fr, float sp, const Animation::animType type, int reps=0) |
| |
|
void | SetFlashAnimation (size_t fr, float sp, const Animation::animType type, const std::vector< float > &flashTimes, TazColor flashC, int reps=0) |
| |
|
void | setCurrFrame () |
| |
|
void | setFlashFrame () |
| |
|
void | DestroyTex () |
| |
|
void | DestroyGlTex () |
| |
| std::string | GetComponentName () override |
| |
| void | showGUI (std::vector< BaseComponent * > otherComponents={}) override |
| |
| void | showGUI (std::vector< BaseComponent * > otherComponents, std::vector< Entity * > otherEntities) override |
| |
|
| SpriteComponent (std::string id) |
| |
|
| SpriteComponent (TazColor clr) |
| |
|
void | setTex (std::string id) |
| |
| void | init () override |
| |
| void | update (float deltaTime) override |
| |
| void | draw (size_t v_index, PlaneModelRenderer &batch, TazGraphEngine::Window &window) |
| |
|
void | SetAnimation (int idX, int idY, size_t fr, float sp, const Animation::animType type, int reps=0) |
| |
|
void | SetFlashAnimation (size_t fr, float sp, const Animation::animType type, const std::vector< float > &flashTimes, TazColor flashC, int reps=0) |
| |
|
void | setCurrFrame () |
| |
|
void | setFlashFrame () |
| |
|
void | DestroyTex () |
| |
|
void | DestroyGlTex () |
| |
| std::string | GetComponentName () override |
| |
| void | showGUI (std::vector< BaseComponent * > otherComponents={}) override |
| |
| void | showGUI (std::vector< BaseComponent * > otherComponents, std::vector< Entity * > otherEntities) override |
| |
|
virtual void | draw (size_t e_index, LineRenderer &batch, TazGraphEngine::Window &window) |
| |
|
virtual void | draw (size_t e_index, PlaneColorRenderer &batch, TazGraphEngine::Window &window) |
| |
|
virtual void | draw (size_t e_index, LightRenderer &batch, TazGraphEngine::Window &window) |
| |