TazGraph Project v0.1.0
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Public Member Functions | Public Attributes | Protected Attributes | List of all members
Entity Class Reference
Inheritance diagram for Entity:
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Collaboration diagram for Entity:
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Public Member Functions

void setId (unsigned int m_id)
 
unsigned int getId ()
 
void hide ()
 
void reveal ()
 
bool isHidden ()
 
 Entity (Manager &mManager)
 
virtual void update (float deltaTime)
 
virtual void cellUpdate ()
 
virtual CellgetOwnerCell () const
 
void draw (size_t e_index, PlaneModelRenderer &batch, TazGraphEngine::Window &window)
 
void draw (size_t e_index, LineRenderer &batch, TazGraphEngine::Window &window)
 
void draw (size_t e_index, PlaneColorRenderer &batch, TazGraphEngine::Window &window)
 
void draw (size_t e_index, LightRenderer &batch, TazGraphEngine::Window &window)
 
bool isActive ()
 
virtual void destroy ()
 
bool hasGroup (Group mGroup)
 
virtual void addGroup (Group mGroup)
 
void removeGroup (Group mGroup)
 
template<typename T >
bool hasComponent () const
 
template<typename T , typename... TArgs>
T & addComponent (TArgs &&... mArgs)
 have addScript function
 
template<typename T >
void removeComponent ()
 
virtual void setComponentEntity (Component *c)
 
virtual void setComponentEntity (NodeComponent *c)
 
virtual void setComponentEntity (LinkComponent *c)
 
template<typename T >
T & GetComponent () const
 
bool hasComponentByName (const std::string &componentName)
 
ManagergetManager ()
 
virtual void addMessage (std::string mMessage)
 
virtual EntitygetParentEntity ()
 
virtual void setParentEntity (Entity *pEntity)
 
virtual void imgui_print ()
 
virtual void imgui_display ()
 
virtual void removeEntity ()
 

Public Attributes

std::unordered_map< std::string, EmptyEntity * > children
 
std::vector< std::unique_ptr< BaseComponent > > components
 

Protected Attributes

std::optional< ComponentArray > nodeComponentArray
 
std::optional< ComponentBitSet > nodeComponentBitSet
 
Managermanager
 

The documentation for this class was generated from the following files: