moving animation
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#include <KeyboardControllerComponent.h>
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| KeyboardControllerComponent (InputManager *inputManager, SDL_KeyCode walkUpKey, SDL_KeyCode walkLeftKey, SDL_KeyCode walkRightKey, SDL_KeyCode walkDownKey) |
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void | init () override |
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void | update (float deltaTime) override |
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std::string | GetComponentName () override |
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virtual void | draw (size_t e_index, PlaneModelRenderer &batch, TazGraphEngine::Window &window) |
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virtual void | draw (size_t e_index, LineRenderer &batch, TazGraphEngine::Window &window) |
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virtual void | draw (size_t e_index, PlaneColorRenderer &batch, TazGraphEngine::Window &window) |
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virtual void | draw (size_t e_index, LightRenderer &batch, TazGraphEngine::Window &window) |
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virtual void | showGUI () |
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◆ GetComponentName()
std::string KeyboardControllerComponent::GetComponentName |
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inlineoverridevirtual |
◆ init()
void KeyboardControllerComponent::init |
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inlineoverridevirtual |
◆ update()
void KeyboardControllerComponent::update |
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float |
deltaTime | ) |
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inlineoverridevirtual |
The documentation for this class was generated from the following file: