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Color | color = { 255, 255, 255, 255 } |
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glm::vec2 | uv1 = glm::vec2(0) |
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glm::vec2 | uv2 = glm::vec2(0) |
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glm::vec2 | uv3 = glm::vec2(0) |
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TransformComponent * | transform = nullptr |
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Entity * | entity = nullptr |
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ComponentID | id = 0u |
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◆ draw()
◆ GetComponentName()
std::string Triangle_w_Color::GetComponentName |
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inlineoverridevirtual |
◆ init()
void Triangle_w_Color::init |
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inlineoverridevirtual |
◆ update()
void Triangle_w_Color::update |
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float |
deltaTime | ) |
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inlineoverridevirtual |
The documentation for this class was generated from the following file:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraphEngine/GECS/Components/Empty/Basic/Triangle_w_Color.h