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void | Add_GLTexture (std::string id, const char *path) |
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const GLTexture * | Get_GLTexture (std::string id) |
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std::vector< std::string > | Get_GLTextureNames () const |
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static TextureManager & | getInstance () |
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static bool | readFileToBuffer (const char *filePath, std::vector< unsigned char > &buffer) |
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static GLTexture * | loadPNG (const char *filePath) |
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The documentation for this class was generated from the following files:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraphEngine/TextureManager/TextureManager.h
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraphEngine/TextureManager/TextureManager.cpp