13 static bool readFileToBuffer(
const char* filePath, std::vector <unsigned char>& buffer);
14 static GLTexture* loadPNG(
const char* filePath);
16 void Add_GLTexture(std::string
id,
const char* path);
17 const GLTexture* Get_GLTexture(std::string
id);
18 std::vector<std::string> Get_GLTextureNames()
const;
22 void Add_Font(std::string
id,
const char* fontPath,
float size);
23 ImFont* Get_Font(std::string
id);
24 std::vector<std::string> Get_FontNames()
const;
27 std::map<std::string, const GLTexture*> gl_textures;
28 std::map<std::string, ImFont*> fonts;
Definition TextureManager.h:8