14 static bool readFileToBuffer(
const char* filePath, std::vector <unsigned char>& buffer);
15 static GLTexture* loadPNG(
const char* filePath);
17 void Add_GLTexture(std::string
id,
const char* path);
18 const GLTexture* Get_GLTexture(std::string
id);
19 std::vector<std::string> Get_GLTextureNames()
const;
22 std::map<std::string, const GLTexture*> gl_textures;
Definition TextureManager.h:9