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bool | isSaving () |
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void | setNewMap (bool startingNew) |
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bool | isStartingNew () |
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bool | isLoading () |
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void | setLoading (bool loading) |
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bool | isGoingBack () |
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void | SetGoingBack (bool goingBack) |
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void | updateFileNamesInAssets () |
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void | updatePollingFileNamesInAssets () |
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bool * | getDockspaceRef () |
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void | MenuBar () |
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bool | isMouseOnWidget (const std::string &widgetName) |
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void | LeftColumnUIElement (bool &renderDebug, bool &clusterLayout, glm::vec2 mouseCoords, glm::vec2 mouseCoords2, Manager &manager, Entity *selectedEntity, float(&backgroundColor)[4], int cell_size) |
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void | RightColumnUIElement (Manager &manager, float *nodeRadius) |
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void | FPSCounter (const BaseFPSLimiter &baseFPSLimiter) |
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void | ReloadAccessibleFiles () |
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void | SavingUI (Map *map) |
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void | NewMapUI () |
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char * | LoadingUI () |
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void | MainMenuUI (std::function< void()> onStartSimulator, std::function< void()> onLoadSimulator, std::function< void()> onExitSimulator) |
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void | ShowAllEntities (Manager &manager, float &m_nodeRadius) |
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void | availableFunctions () |
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void | SceneViewport (uint32_t textureId, ImVec2 &storedWindowPos, ImVec2 &storedWindowSize) |
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void | scriptResultsVisualization (Manager &manager, std::vector< std::pair< Entity *, glm::vec3 > > &m_selectedEntities) |
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std::string | SceneTabs (const std::vector< std::string > &graphNames, std::string ¤tActive) |
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void | ShowFunctionExecutionResults () |
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void | updateIsMouseInSecondColumn () |
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void | ShowEntityComponents (glm::vec2 mousePos, Entity *displayedEntity, Manager &manager) |
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void | ShowSceneControl (glm::vec2 mousePos, Manager &manager) |
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void | StartPollingComponent (Entity *entity, const std::string &fileName) |
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void | BeginRender () |
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void | RenderUI () |
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void | EndRender () |
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