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| Map (Manager &m_manager, int ms, int ns) |
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void | saveMapAsText (const char *fileName) |
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void | loadMap (const char *fileName, std::function< void(Entity &, glm::vec3)> addNodeFunc, std::function< void(Entity &)> addLinkFunc, Threader *m_threadPool) |
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void | loadPaths (const char *fileName, std::function< void(Entity &, glm::vec3)> addNodeFunc, std::function< void(Entity &)> addLinkFunc, Threader *m_threadPool) |
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void | AddDefaultNode (Entity &node, glm::vec3 mPosition) |
| Adds a default node to the ECS.
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void | AddTreeNode (Entity &node, glm::vec3 mPosition) |
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void | AddDefaultLink (Entity &node) |
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void | AddTreeLink (Entity &link) |
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void | AddPathLink (Entity &link) |
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The documentation for this class was generated from the following files:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraph/Src/Map/Map.h
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraph/Src/Map/Map.cpp