TazGraph Project v0.1.0
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This is the complete list of members for EditorIMGUI, including all inherited members.
activeLayout (defined in EditorIMGUI) | EditorIMGUI | |
availableFunctions() (defined in EditorIMGUI) | EditorIMGUI | |
BeginRender() (defined in ImGuiInterface) | ImGuiInterface | |
cameraRotationZ (defined in EditorIMGUI) | EditorIMGUI | |
EditorIMGUI() (defined in EditorIMGUI) | EditorIMGUI | |
EndRender() (defined in ImGuiInterface) | ImGuiInterface | |
FPSCounter(const BaseFPSLimiter &baseFPSLimiter) (defined in EditorIMGUI) | EditorIMGUI | |
getDockspaceRef() (defined in EditorIMGUI) | EditorIMGUI | |
ImGuiInterface() (defined in ImGuiInterface) | ImGuiInterface | |
interpolation (defined in EditorIMGUI) | EditorIMGUI | |
interpolation_running (defined in EditorIMGUI) | EditorIMGUI | |
interpolation_speed (defined in EditorIMGUI) | EditorIMGUI | |
isGoingBack() (defined in EditorIMGUI) | EditorIMGUI | |
isLoading() (defined in EditorIMGUI) | EditorIMGUI | |
isMouseInSecondColumn (defined in EditorIMGUI) | EditorIMGUI | |
isMouseOnWidget(const std::string &widgetName) (defined in EditorIMGUI) | EditorIMGUI | |
isSaving() (defined in EditorIMGUI) | EditorIMGUI | |
isStartingNew() (defined in EditorIMGUI) | EditorIMGUI | |
last_activeLayout (defined in EditorIMGUI) | EditorIMGUI | |
LeftColumnUIElement(bool &renderDebug, bool &clusterLayout, glm::vec2 mouseCoords, glm::vec2 mouseCoords2, Manager &manager, Entity *selectedEntity, float(&backgroundColor)[4], int cell_size) (defined in EditorIMGUI) | EditorIMGUI | |
LoadingUI() (defined in EditorIMGUI) | EditorIMGUI | |
MainMenuUI(std::function< void()> onStartSimulator, std::function< void()> onLoadSimulator, std::function< void()> onExitSimulator) (defined in EditorIMGUI) | EditorIMGUI | |
MenuBar() (defined in EditorIMGUI) | EditorIMGUI | |
newLinksCount (defined in EditorIMGUI) | EditorIMGUI | |
NewMapUI() (defined in EditorIMGUI) | EditorIMGUI | |
newNodesCount (defined in EditorIMGUI) | EditorIMGUI | |
ReloadAccessibleFiles() (defined in EditorIMGUI) | EditorIMGUI | |
RenderUI() (defined in ImGuiInterface) | ImGuiInterface | |
RightColumnUIElement(Manager &manager, float *nodeRadius) (defined in EditorIMGUI) | EditorIMGUI | |
SavingUI(Map *map) (defined in EditorIMGUI) | EditorIMGUI | |
SceneTabs(const std::vector< std::string > &graphNames, std::string ¤tActive) (defined in EditorIMGUI) | EditorIMGUI | |
SceneViewport(uint32_t textureId, ImVec2 &storedWindowPos, ImVec2 &storedWindowSize) (defined in EditorIMGUI) | EditorIMGUI | |
scriptResultsVisualization(Manager &manager, std::vector< std::pair< Entity *, glm::vec3 > > &m_selectedEntities) (defined in EditorIMGUI) | EditorIMGUI | |
SetGoingBack(bool goingBack) (defined in EditorIMGUI) | EditorIMGUI | |
setLoading(bool loading) (defined in EditorIMGUI) | EditorIMGUI | |
setNewMap(bool startingNew) (defined in EditorIMGUI) | EditorIMGUI | |
ShowAllEntities(Manager &manager, float &m_nodeRadius) (defined in EditorIMGUI) | EditorIMGUI | |
ShowEntityComponents(glm::vec2 mousePos, Entity *displayedEntity, Manager &manager) (defined in EditorIMGUI) | EditorIMGUI | |
ShowFunctionExecutionResults() (defined in EditorIMGUI) | EditorIMGUI | |
ShowSceneControl(glm::vec2 mousePos, Manager &manager) (defined in EditorIMGUI) | EditorIMGUI | |
StartPollingComponent(Entity *entity, const std::string &fileName) (defined in EditorIMGUI) | EditorIMGUI | |
updateFileNamesInAssets() (defined in EditorIMGUI) | EditorIMGUI | |
updateIsMouseInSecondColumn() (defined in EditorIMGUI) | EditorIMGUI | |
updatePollingFileNamesInAssets() (defined in EditorIMGUI) | EditorIMGUI | |
~EditorIMGUI() (defined in EditorIMGUI) | EditorIMGUI | |
~ImGuiInterface() (defined in ImGuiInterface) | ImGuiInterface |