TazGraph Project v0.1.0
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EditorIMGUI Member List

This is the complete list of members for EditorIMGUI, including all inherited members.

activeLayout (defined in EditorIMGUI)EditorIMGUI
availableFunctions() (defined in EditorIMGUI)EditorIMGUI
BeginRender() (defined in ImGuiInterface)ImGuiInterface
cameraRotationZ (defined in EditorIMGUI)EditorIMGUI
EditorIMGUI() (defined in EditorIMGUI)EditorIMGUI
EndRender() (defined in ImGuiInterface)ImGuiInterface
FPSCounter(const BaseFPSLimiter &baseFPSLimiter) (defined in EditorIMGUI)EditorIMGUI
getDockspaceRef() (defined in EditorIMGUI)EditorIMGUI
ImGuiInterface() (defined in ImGuiInterface)ImGuiInterface
interpolation (defined in EditorIMGUI)EditorIMGUI
interpolation_running (defined in EditorIMGUI)EditorIMGUI
interpolation_speed (defined in EditorIMGUI)EditorIMGUI
isGoingBack() (defined in EditorIMGUI)EditorIMGUI
isLoading() (defined in EditorIMGUI)EditorIMGUI
isMouseInSecondColumn (defined in EditorIMGUI)EditorIMGUI
isMouseOnWidget(const std::string &widgetName) (defined in EditorIMGUI)EditorIMGUI
isSaving() (defined in EditorIMGUI)EditorIMGUI
isStartingNew() (defined in EditorIMGUI)EditorIMGUI
last_activeLayout (defined in EditorIMGUI)EditorIMGUI
LeftColumnUIElement(bool &renderDebug, bool &clusterLayout, glm::vec2 mouseCoords, glm::vec2 mouseCoords2, Manager &manager, Entity *selectedEntity, float(&backgroundColor)[4], int cell_size) (defined in EditorIMGUI)EditorIMGUI
LoadingUI() (defined in EditorIMGUI)EditorIMGUI
MainMenuUI(std::function< void()> onStartSimulator, std::function< void()> onLoadSimulator, std::function< void()> onExitSimulator) (defined in EditorIMGUI)EditorIMGUI
MenuBar() (defined in EditorIMGUI)EditorIMGUI
newLinksCount (defined in EditorIMGUI)EditorIMGUI
NewMapUI() (defined in EditorIMGUI)EditorIMGUI
newNodesCount (defined in EditorIMGUI)EditorIMGUI
ReloadAccessibleFiles() (defined in EditorIMGUI)EditorIMGUI
RenderUI() (defined in ImGuiInterface)ImGuiInterface
RightColumnUIElement(Manager &manager, float *nodeRadius) (defined in EditorIMGUI)EditorIMGUI
SavingUI(Map *map) (defined in EditorIMGUI)EditorIMGUI
SceneTabs(const std::vector< std::string > &graphNames, std::string &currentActive) (defined in EditorIMGUI)EditorIMGUI
SceneViewport(uint32_t textureId, ImVec2 &storedWindowPos, ImVec2 &storedWindowSize) (defined in EditorIMGUI)EditorIMGUI
scriptResultsVisualization(Manager &manager, std::vector< std::pair< Entity *, glm::vec3 > > &m_selectedEntities) (defined in EditorIMGUI)EditorIMGUI
SetGoingBack(bool goingBack) (defined in EditorIMGUI)EditorIMGUI
setLoading(bool loading) (defined in EditorIMGUI)EditorIMGUI
setNewMap(bool startingNew) (defined in EditorIMGUI)EditorIMGUI
ShowAllEntities(Manager &manager, float &m_nodeRadius) (defined in EditorIMGUI)EditorIMGUI
ShowEntityComponents(glm::vec2 mousePos, Entity *displayedEntity, Manager &manager) (defined in EditorIMGUI)EditorIMGUI
ShowFunctionExecutionResults() (defined in EditorIMGUI)EditorIMGUI
ShowSceneControl(glm::vec2 mousePos, Manager &manager) (defined in EditorIMGUI)EditorIMGUI
StartPollingComponent(Entity *entity, const std::string &fileName) (defined in EditorIMGUI)EditorIMGUI
updateFileNamesInAssets() (defined in EditorIMGUI)EditorIMGUI
updateIsMouseInSecondColumn() (defined in EditorIMGUI)EditorIMGUI
updatePollingFileNamesInAssets() (defined in EditorIMGUI)EditorIMGUI
~EditorIMGUI() (defined in EditorIMGUI)EditorIMGUI
~ImGuiInterface() (defined in ImGuiInterface)ImGuiInterface