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| App (int threadCount) |
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virtual void | onInit () override |
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virtual void | addScenes () override |
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virtual void | onExit () override |
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| AppInterface (int threadCount) |
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void | run () |
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void | exitSimulator () |
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void | onSDLEvent (SDL_Event &evnt) |
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BaseFPSLimiter & | getFPSLimiter () |
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AudioEngine & | getAudioEngine () |
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InputManager | _inputManager |
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TazGraphEngine::Window | _window |
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Threader | threadPool |
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virtual void | checkInput () |
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virtual void | update (float deltaTime) |
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virtual void | draw () |
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virtual void | updateUI (float deltaTime) |
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virtual void | drawUI () |
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bool | init () |
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bool | initSystems () |
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BaseFPSLimiter | _limiter |
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AudioEngine | _audioEngine |
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std::unique_ptr< SceneList > | _sceneList = nullptr |
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IScene * | _currentScene = nullptr |
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bool | _isRunning = false |
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const float | SCALE_SPEED = 0.1f |
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◆ addScenes()
◆ onExit()
◆ onInit()
The documentation for this class was generated from the following files:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraph/Src/App/App.h
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraph/Src/App/App.cpp