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IScene * | scene |
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glm::vec2 | viewportMousePosition |
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Framebuffer * | viewportFramebuffer = nullptr |
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Framebuffer * | minimapFramebuffer = nullptr |
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ImVec2 * | viewportPos |
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ImVec2 * | viewportSize |
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glm::vec2 | selectionWindowStartPos = glm::vec2(0) |
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glm::vec2 | selectionWindowCurrentPos = glm::vec2(0) |
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std::vector< SelectedInfo > * | selectedEntities |
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GraphLoader * | graphLoader = nullptr |
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Entity * | onHoverEntity = nullptr |
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Entity * | displayedEntity = nullptr |
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bool | sceneManagerActive = false |
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The documentation for this struct was generated from the following file:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraph/Src/EditorIMGUI/GraphEditorLayer/GraphEditorLayer.h