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void | init (int windowWidth, int windowHeight, bool enableMSAA, int MSAA_samples=0) |
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void | attachMultisampleTexture (int windowWidth, int windowHeight) |
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void | attachTexture (int windowWidth, int windowHeight) |
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void | Bind () |
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void | Unbind () |
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static void | SetMultisample (bool enable) |
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bool | _multisampleEnabled = false |
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int | _multisamples = 0 |
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uint32_t | _framebufferTexture |
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uint32_t | _multisampledTexture |
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int | _width |
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int | _height |
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The documentation for this class was generated from the following files:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/RenderEngine/src/Renderers/FrameBuffer/Framebuffer.h
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/RenderEngine/src/Renderers/FrameBuffer/Framebuffer.cpp