8 Color color = { 255, 255, 255, 255 };
10 glm::vec2 uv1 = glm::vec2(0), uv2 = glm::vec2(0), uv3 = glm::vec2(0);
24 void init()
override {
28 void update(
float deltaTime)
override {
46 float tempScreenScale = window.getScale();
50 transform->bodyCenter,
51 transform->rotation, color
54 std::string GetComponentName()
override {
55 return "Triangle_w_Color";