|
| enum class | RendererType { Line
, PlaneColor
, PlaneModel
, Light
} |
| |
| enum class | MeshType {
Line
, Triangle
, Quad
, Box
,
Sphere
} |
| |
|
|
RendererType | renderer_type = RendererType::Line |
| |
|
MeshType | mesh_type = MeshType::Quad |
| |
|
std::string | shaderName |
| |
|
std::string | batchName |
| |
|
size_t | count = 0 |
| |
|
size_t | index = 0 |
| |
|
glm::mat4 | rotationMatrix = glm::mat4(1.0f) |
| |
|
glm::vec2 | viewportSize = glm::vec2(0.0f) |
| |
The documentation for this struct was generated from the following file:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/RenderEngine/src/Renderers/Renderer.h