|
|
void | setupShader (GLSLProgram &shaderProgram, ICamera &camera) |
| |
|
void | addGLSLProgram (std::string programName) |
| |
|
GLSLProgram * | getGLSLProgram (std::string id) |
| |
|
void | disposeGLSLPrograms () |
| |
The documentation for this class was generated from the following files:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/RenderEngine/src/Renderers/ResourceManager/ResourceManager.h
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/RenderEngine/src/Renderers/ResourceManager/ResourceManager.cpp