|
void | compileAndLinkShaders (const std::string &vertexShaderFilePath, const std::string &fragmentShaderFilePath) |
|
void | compileAndLinkShaders (const std::string &vertexShaderFilePath, const std::string &geometryShaderFilePath, const std::string &fragmentShaderFilePath) |
|
void | compileAndLinkShadersFromSource (const char *vertexSource, const char *fragmentSource) |
|
void | compileAndLinkShadersFromSource (const char *vertexSource, const char *geometrySource, const char *fragmentSource) |
|
void | addAttribute (const std::string &attributeName) |
|
GLint | getUniformLocation (const std::string &uniformName) |
|
void | use () |
|
void | unuse () |
|
void | dispose () |
|
GLuint | getProgramID () |
|
The documentation for this class was generated from the following file:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraphEngine/GLSLProgram.h