◆ convertScreenToWorld()
glm::vec2 OrthoCamera::convertScreenToWorld |
( |
glm::vec2 |
screenCoords | ) |
const |
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inlineoverridevirtual |
◆ getCameraDimensions()
glm::ivec2 OrthoCamera::getCameraDimensions |
( |
| ) |
const |
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inlineoverridevirtual |
◆ getCameraMatrix()
glm::mat4 OrthoCamera::getCameraMatrix |
( |
| ) |
const |
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inlineoverridevirtual |
◆ getCameraRect()
SDL_FRect OrthoCamera::getCameraRect |
( |
| ) |
const |
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inlineoverridevirtual |
◆ getPosition()
glm::vec3 OrthoCamera::getPosition |
( |
| ) |
const |
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inlineoverridevirtual |
◆ getScale()
float OrthoCamera::getScale |
( |
| ) |
const |
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inlineoverridevirtual |
◆ hasChanged()
bool OrthoCamera::hasChanged |
( |
| ) |
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inlineoverridevirtual |
◆ init()
void OrthoCamera::init |
( |
| ) |
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inlineoverridevirtual |
◆ isPointInCameraView()
bool OrthoCamera::isPointInCameraView |
( |
const glm::vec4 |
point, |
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|
float |
margin |
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) |
| |
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inlinevirtual |
◆ makeCameraDirty()
void OrthoCamera::makeCameraDirty |
( |
| ) |
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inlineoverridevirtual |
◆ refreshCamera()
void OrthoCamera::refreshCamera |
( |
| ) |
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inlineoverridevirtual |
◆ setPosition()
void OrthoCamera::setPosition |
( |
const glm::vec3 |
newPosition | ) |
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inlineoverridevirtual |
◆ setPosition_X()
void OrthoCamera::setPosition_X |
( |
const float |
newPosition | ) |
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inlineoverridevirtual |
◆ setPosition_Y()
void OrthoCamera::setPosition_Y |
( |
const float |
newPosition | ) |
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inlineoverridevirtual |
◆ setPosition_Z()
void OrthoCamera::setPosition_Z |
( |
const float |
newPosition | ) |
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inlineoverridevirtual |
◆ setScale()
void OrthoCamera::setScale |
( |
float |
newScale | ) |
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inlineoverridevirtual |
◆ update()
void OrthoCamera::update |
( |
| ) |
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inlineoverridevirtual |
The documentation for this class was generated from the following file:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraphEngine/Camera2.5D/OrthoCamera.h