TazGraph Project v0.1.0
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This is the complete list of members for Graph, including all inherited members.
_app (defined in IScene) | IScene | protected |
_clusterLayout (defined in IScene) | IScene | protected |
_currentState (defined in IScene) | IScene | protected |
_renderDebug (defined in IScene) | IScene | protected |
_sceneIndex (defined in IScene) | IScene | protected |
_window (defined in Graph) | Graph | static |
BeginRender() override (defined in Graph) | Graph | virtual |
build() override (defined in Graph) | Graph | virtual |
destroy() override (defined in Graph) | Graph | virtual |
draw() override | Graph | virtual |
drawHUD(const std::vector< NodeEntity * > &entities) (defined in Graph) | Graph | |
EndRender() override (defined in Graph) | Graph | virtual |
getApp() const (defined in IScene) | IScene | inline |
getNextSceneIndex() const override (defined in Graph) | Graph | virtual |
getPreviousSceneIndex() const override (defined in Graph) | Graph | virtual |
getSceneIndex() const (defined in IScene) | IScene | inline |
getState() const (defined in IScene) | IScene | inline |
Graph(TazGraphEngine::Window *window) (defined in Graph) | Graph | |
IScene() (defined in IScene) | IScene | inline |
manager (defined in IScene) | IScene | protected |
managerName (defined in IScene) | IScene | protected |
managers (defined in IScene) | IScene | protected |
map (defined in Graph) | Graph | |
onEntry() override (defined in Graph) | Graph | virtual |
onExit() override (defined in Graph) | Graph | virtual |
renderBatch(const std::vector< LinkEntity * > &entities, LineRenderer &batch) | Graph | |
renderBatch(const std::vector< EmptyEntity * > &entities, PlaneColorRenderer &batch) (defined in Graph) | Graph | |
renderBatch(const std::vector< NodeEntity * > &entities, PlaneColorRenderer &batch) (defined in Graph) | Graph | |
renderBatch(const std::vector< EmptyEntity * > &entities, PlaneModelRenderer &batch) (defined in Graph) | Graph | |
renderBatch(const std::vector< NodeEntity * > &entities, PlaneModelRenderer &batch) (defined in Graph) | Graph | |
renderBatch(const std::vector< EmptyEntity * > &entities, LightRenderer &batch) (defined in Graph) | Graph | |
setParentApp(AppInterface *app) (defined in IScene) | IScene | inline |
setRunning() (defined in IScene) | IScene | inline |
update(float deltaTime) override (defined in Graph) | Graph | virtual |
updateUI() override (defined in Graph) | Graph | virtual |
~Graph() (defined in Graph) | Graph | |
~IScene() (defined in IScene) | IScene | inlinevirtual |