15 glm::vec3 startingPosition = glm::vec3(0);
16 glm::vec3 distance = glm::vec3(0);
17 glm::vec3 dest_rotation = glm::vec3(0);
24 MovingAnimation(glm::vec3 m_startPos,
int f,
float s,
const std::string _type, glm::vec3 m_distance,
int _reps = 0)
27 startingPosition = m_startPos;
28 distance = m_distance;
33 MovingAnimation(glm::vec3 m_startPos,
int f,
float s,
const animType _type, glm::vec3 m_distance,
int _reps = 0)
36 startingPosition = m_startPos;
38 distance = m_distance;
44 glm::vec3 m_startPos,
size_t f,
float s,
const animType _type, glm::vec3 m_distance, glm::vec3 m_dest_rotation,
int _reps = 0)
47 startingPosition = m_startPos;
49 distance = m_distance;
50 dest_rotation = m_dest_rotation;
Definition MovingAnimation.h:9