TazGraph Project
v0.1.0
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RenderEngine
src
Renderers
PlaneRenderers
PlaneModelRenderer
PlaneModelRenderer.h
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#pragma once
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#include "../../../Vertex.h"
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#include "../../Renderer.h"
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// init --_
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// `-->begin()
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// |
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// | --> draw()
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// | --> draw()
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// |
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// |--> end()
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// `--> renderBatch()
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class
PlaneModelRenderer
:
public
Taz::Renderer
{
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public
:
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PlaneModelRenderer
();
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~PlaneModelRenderer
();
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void
init()
override
;
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void
begin()
override
;
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void
initBatch(
Taz::RenderBatch
& batch);
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void
drawTriangle(
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size_t
v_index,
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const
glm::vec3& triangleOffset,
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const
glm::vec3& mRotation,
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const
glm::vec2& uv1,
const
glm::vec2& uv2,
const
glm::vec2& uv3,
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GLuint texture);
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void
draw(
size_t
v_index,
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const
glm::vec2& rectSize,
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const
glm::vec3& position,
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const
glm::vec3& mRotation,
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const
glm::vec4& uvRect,
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GLuint texture
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);
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void
endBatch(
const
Taz::RenderBatch
& batch)
override
;
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void
dispose();
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private
:
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void
createInstancesVBO();
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void
createVertexArray();
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std::vector<TextureMeshRenderer> _meshesElements;
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size_t
currentBatchIndex = 0;
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};
PlaneModelRenderer
Definition
PlaneModelRenderer.h:15
Taz::Renderer
Definition
Renderer.h:51
Taz::RenderBatch
Definition
Renderer.h:19
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