TazGraph Project v0.1.0
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Minimap.h
1#pragma once
2
3#include "../../UIElement.h"
4
5
6
7
9 uint32_t textureID;
10 ImVec2 viewportPos;
11 ImVec2 viewportSize;
12};
13
14class Minimap : public UIElement {
15public:
16 void OnImGuiRender() override;
17 void DrawCameraFrustumOnMinimap(ImVec2 minimapPos, float minimapSize);
18 void DrawCameraIndicator(ImVec2 minimapPos, float minimapSize);
19
20 void setConfig(const MinimapConfig& cfg);
21private:
22 MinimapConfig config;
23 float elapsed = 0.0f;
24};
Definition Minimap.h:14
Definition UIElement.h:21
Definition Minimap.h:8