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| TextureInstanceData (glm::vec3 mSize, TazPosition mBodyCenter, TazRotation mRotation, GLuint Texture) |
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| TextureInstanceData (glm::vec2 mSize, TazPosition mBodyCenter, TazRotation mRotation, GLuint Texture) |
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| InstanceData (glm::vec3 mSize, TazPosition mBodyCenter, TazRotation mRotation) |
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| InstanceData (glm::vec2 mSize, TazPosition mBodyCenter, TazRotation mRotation) |
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GLuint | texture = 0 |
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TazUV | uv = glm::vec2(0.0f) |
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TazSize | size = glm::vec3(0.0f) |
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TazPosition | position = glm::vec3(0.0f) |
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TazRotation | rotation = glm::vec3(0.0f) |
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The documentation for this struct was generated from the following file:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/RenderEngine/src/GLSLProgram.h