|
| TextureInstanceData (glm::vec3 mSize, Position mBodyCenter, Rotation mRotation, GLuint Texture) |
|
| TextureInstanceData (glm::vec2 mSize, Position mBodyCenter, Rotation mRotation, GLuint Texture) |
|
| InstanceData (glm::vec3 mSize, Position mBodyCenter, Rotation mRotation) |
|
| InstanceData (glm::vec2 mSize, Position mBodyCenter, Rotation mRotation) |
|
|
GLuint | texture = 0 |
|
UV | uv = glm::vec2(0.0f) |
|
Size | size = glm::vec3(0.0f) |
|
Position | bodyCenter = glm::vec3(0.0f) |
|
Rotation | rotation = glm::vec3(0.0f) |
|
The documentation for this struct was generated from the following file:
- /mnt/c/Users/lefte/Mujin/MastersThesis/Taz/TazGraph/TazGraphEngine/GLSLProgram.h