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TazGraph Project v0.1.0
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This is the complete list of members for PerspectiveCamera, including all inherited members.
| _cameraChange (defined in ICamera) | ICamera | protected |
| _cameraMatrix (defined in ICamera) | ICamera | protected |
| _maxScale (defined in PerspectiveCamera) | PerspectiveCamera | |
| _minScale (defined in PerspectiveCamera) | PerspectiveCamera | |
| _projectionMatrix (defined in ICamera) | ICamera | protected |
| _scale (defined in ICamera) | ICamera | protected |
| _screenHeight (defined in ICamera) | ICamera | |
| _screenWidth (defined in ICamera) | ICamera | |
| _viewMatrix (defined in ICamera) | ICamera | protected |
| aimPos (defined in ICamera) | ICamera | |
| aspect (defined in PerspectiveCamera) | PerspectiveCamera | |
| castRayAt(const glm::vec2 &screenPos) (defined in ICamera) | ICamera | |
| convertScreenToWorldDistance(glm::vec2 screenCoords, float depth) (defined in ICamera) | ICamera | |
| convertScreenToWorldPlane(glm::vec2 screenCoords, float depth=0.0f) (defined in ICamera) | ICamera | |
| currentViewMode (defined in ICamera) | ICamera | |
| eyePos (defined in ICamera) | ICamera | |
| fov (defined in PerspectiveCamera) | PerspectiveCamera | |
| getAimPos() (defined in ICamera) | ICamera | |
| getCameraDimensions() const override (defined in PerspectiveCamera) | PerspectiveCamera | inlinevirtual |
| getCameraMatrix() const (defined in ICamera) | ICamera | |
| getCameraRect() const override (defined in PerspectiveCamera) | PerspectiveCamera | inlinevirtual |
| getEulerAnglesFromDirection(glm::vec3 direction) (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| getForwardDir() (defined in ICamera) | ICamera | |
| getMaxScale() (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| getMinScale() (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| getPanningAimPos() (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| getPointOnRayAtZ(const glm::vec3 &rayOrigin, const glm::vec3 &rayDirection, float desiredZ) (defined in ICamera) | ICamera | |
| getPosition() const (defined in ICamera) | ICamera | |
| getProjMatrix() (defined in ICamera) | ICamera | |
| getRightDir() (defined in ICamera) | ICamera | |
| getScale() const (defined in ICamera) | ICamera | |
| getUpDir() (defined in ICamera) | ICamera | |
| getViewMatrix() (defined in ICamera) | ICamera | |
| getZFar() (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| hasChanged() (defined in ICamera) | ICamera | |
| init() override (defined in PerspectiveCamera) | PerspectiveCamera | inlinevirtual |
| isPointInCameraView(const glm::vec4 point, float margin) (defined in ICamera) | ICamera | |
| makeCameraDirty() (defined in ICamera) | ICamera | |
| moveAimPos(glm::vec3 startingAimPos, const glm::vec2 distance) (defined in ICamera) | ICamera | |
| movePosition_Forward(const float step) (defined in ICamera) | ICamera | |
| movePosition_Hor(const float step) (defined in ICamera) | ICamera | |
| movePosition_Vert(const float step) (defined in ICamera) | ICamera | |
| nearPlane (defined in PerspectiveCamera) | PerspectiveCamera | |
| panningAimPos (defined in PerspectiveCamera) | PerspectiveCamera | |
| PerspectiveCamera() (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| refreshCamera() (defined in ICamera) | ICamera | |
| resetCameraPosition() (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| setAimPos(const glm::vec3 newAimPos) (defined in ICamera) | ICamera | |
| setAspect(float newAspectX, float newAspectY) (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| setCameraMatrix(glm::mat4 newMatrix) (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| setOrientation(glm::vec3 eye, glm::vec3 target, glm::vec3 up) (defined in ICamera) | ICamera | |
| setPanningAimPos(const glm::vec3 newAimPos) (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| setPosition(const glm::vec3 newPosition) (defined in ICamera) | ICamera | |
| setPosition_X(const float newPosition) (defined in ICamera) | ICamera | |
| setPosition_Y(const float newPosition) (defined in ICamera) | ICamera | |
| setPosition_Z(const float newPosition) (defined in ICamera) | ICamera | |
| setProjMatrix(glm::mat4 newProjMatrix) (defined in ICamera) | ICamera | |
| setScale(float scale) (defined in ICamera) | ICamera | |
| setViewMatrix(glm::mat4 newViewMatrix) (defined in ICamera) | ICamera | |
| update() override (defined in PerspectiveCamera) | PerspectiveCamera | inlinevirtual |
| updateCameraOrientation() (defined in ICamera) | ICamera | |
| upDir (defined in ICamera) | ICamera | |
| zFar (defined in ICamera) | ICamera | |
| ~ICamera()=default (defined in ICamera) | ICamera | virtual |
| ~PerspectiveCamera() (defined in PerspectiveCamera) | PerspectiveCamera | inline |