|
TazGraph Project v0.1.0
|
This is the complete list of members for MovingAnimatorComponent, including all inherited members.
| animationName (defined in MovingAnimatorComponent) | MovingAnimatorComponent | |
| draw(size_t e_index, PlaneModelRenderer &batch, TazGraphEngine::Window &window) override (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inlinevirtual |
| draw(size_t e_index, PlaneModelRenderer &batch, TazGraphEngine::Window &window) override (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inlinevirtual |
| draw(size_t e_index, LineRenderer &batch, TazGraphEngine::Window &window) (defined in BaseComponent) | BaseComponent | inlinevirtual |
| draw(size_t e_index, PlaneColorRenderer &batch, TazGraphEngine::Window &window) (defined in BaseComponent) | BaseComponent | inlinevirtual |
| draw(size_t e_index, LightRenderer &batch, TazGraphEngine::Window &window) (defined in BaseComponent) | BaseComponent | inlinevirtual |
| entity (defined in Component) | Component | |
| GetComponentName() (defined in BaseComponent) | BaseComponent | inlinevirtual |
| getPlayName() (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| getPlayName() (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| id (defined in BaseComponent) | BaseComponent | |
| init() override (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inlinevirtual |
| init() override (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inlinevirtual |
| modifyPosition (defined in BaseComponent) | BaseComponent | |
| MovingAnimatorComponent() (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| MovingAnimatorComponent() (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| Play(const char *animName, int reps=0) (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| Play(const char *animName, glm::vec3 m_distance, int reps=0) (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| Play(const char *animName, int reps=0) (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| Play(const char *animName, glm::vec3 m_distance, int reps=0) (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| resetAnimation() (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| resetAnimation() (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| showGUI(std::vector< BaseComponent * > otherComponents={}) (defined in BaseComponent) | BaseComponent | inlinevirtual |
| showGUI(std::vector< BaseComponent * > otherComponents, std::vector< Entity * > otherEntities) (defined in BaseComponent) | BaseComponent | inlinevirtual |
| transform | MovingAnimatorComponent | |
| update(float deltaTime) override (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inlinevirtual |
| update(float deltaTime) override (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inlinevirtual |
| ~BaseComponent() (defined in BaseComponent) | BaseComponent | inlinevirtual |
| ~MovingAnimatorComponent() (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |
| ~MovingAnimatorComponent() (defined in MovingAnimatorComponent) | MovingAnimatorComponent | inline |