TazGraph Project v0.1.0
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This is the complete list of members for InputManager, including all inherited members.
calculatePanningDelta(glm::vec2 position) (defined in InputManager) | InputManager | |
checkMouseCollision(glm::vec2 position, glm::ivec2 tr_size) (defined in InputManager) | InputManager | |
convertWindowToCameraCoords(glm::vec2 mousePos, glm::vec2 viewportSize, glm::vec2 windowDimensions, const glm::vec2 &windowPos, const glm::vec2 &windowSize, const ICamera &camera) (defined in InputManager) | InputManager | |
getMouseCoords() const (defined in InputManager) | InputManager | |
getObjectRelativePos() (defined in InputManager) | InputManager | |
InputManager() (defined in InputManager) | InputManager | |
isKeyDown(unsigned int keyID) (defined in InputManager) | InputManager | |
isKeyPressed(unsigned int keyID) (defined in InputManager) | InputManager | |
pressKey(unsigned int keyID) (defined in InputManager) | InputManager | |
releaseKey(unsigned int keyID) (defined in InputManager) | InputManager | |
setMouseCoords(float x, float y) (defined in InputManager) | InputManager | |
setObjectRelativePos(glm::vec2 relativeObjectPos) (defined in InputManager) | InputManager | |
setPanningPoint(glm::vec2 position) (defined in InputManager) | InputManager | |
update() (defined in InputManager) | InputManager | |
~InputManager() (defined in InputManager) | InputManager |