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TazGraph Project v0.1.0
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This is the complete list of members for InputManager, including all inherited members.
| calculatePanningDelta(glm::vec2 position) (defined in InputManager) | InputManager | |
| checkMouseCollision(glm::vec2 position, glm::ivec2 tr_size) (defined in InputManager) | InputManager | |
| convertWindowToViewportCoords(const glm::vec2 windowDimensions, const glm::vec2 &windowPos, const glm::vec2 viewportSize, const ICamera &camera) (defined in InputManager) | InputManager | |
| getMouseCoords() const (defined in InputManager) | InputManager | |
| getObjectRelativePos() (defined in InputManager) | InputManager | |
| InputManager() (defined in InputManager) | InputManager | |
| isKeyDown(unsigned int keyID) (defined in InputManager) | InputManager | |
| isKeyPressed(unsigned int keyID) (defined in InputManager) | InputManager | |
| pressKey(unsigned int keyID) (defined in InputManager) | InputManager | |
| releaseKey(unsigned int keyID) (defined in InputManager) | InputManager | |
| setMouseCoords(float x, float y) (defined in InputManager) | InputManager | |
| setObjectRelativePos(glm::vec2 relativeObjectPos) (defined in InputManager) | InputManager | |
| setPanningPoint(const glm::vec2 position) (defined in InputManager) | InputManager | |
| update() (defined in InputManager) | InputManager | |
| ~InputManager() (defined in InputManager) | InputManager |