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TazGraph Project v0.1.0
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This is the complete list of members for IScene, including all inherited members.
| _app (defined in IScene) | IScene | protected |
| _sceneIndex (defined in IScene) | IScene | protected |
| backgroundColor (defined in IScene) | IScene | |
| BeginRender()=0 (defined in IScene) | IScene | pure virtual |
| build()=0 (defined in IScene) | IScene | pure virtual |
| checkInput()=0 (defined in IScene) | IScene | pure virtual |
| currentState (defined in IScene) | IScene | |
| destroy()=0 (defined in IScene) | IScene | pure virtual |
| disposeRenderers(int index) (defined in IScene) | IScene | inlinevirtual |
| drawUI()=0 (defined in IScene) | IScene | pure virtual |
| editingManager (defined in IScene) | IScene | |
| EndRender()=0 (defined in IScene) | IScene | pure virtual |
| frameDataBuffers (defined in IScene) | IScene | |
| getApp() const (defined in IScene) | IScene | inline |
| getNextSceneIndex() const =0 (defined in IScene) | IScene | pure virtual |
| getPreviousSceneIndex() const =0 (defined in IScene) | IScene | pure virtual |
| getSceneIndex() const (defined in IScene) | IScene | inline |
| getState() const (defined in IScene) | IScene | inline |
| IScene() (defined in IScene) | IScene | inline |
| last_renderDebug (defined in IScene) | IScene | |
| last_showGrid (defined in IScene) | IScene | |
| manager (defined in IScene) | IScene | |
| managers (defined in IScene) | IScene | |
| minimap_frameDataBuffers (defined in IScene) | IScene | |
| onEntry()=0 (defined in IScene) | IScene | pure virtual |
| onExit()=0 (defined in IScene) | IScene | pure virtual |
| prepareDraw(int index)=0 (defined in IScene) | IScene | pure virtual |
| renderDebug (defined in IScene) | IScene | |
| renderDraw(int index)=0 (defined in IScene) | IScene | pure virtual |
| requestExit (defined in IScene) | IScene | |
| SceneList (defined in IScene) | IScene | friend |
| setManager(std::string m_managerName) (defined in IScene) | IScene | inlinevirtual |
| setParentApp(AppInterface *app) (defined in IScene) | IScene | inline |
| setRunning() (defined in IScene) | IScene | inline |
| showGrid (defined in IScene) | IScene | |
| SwapBufferDraw()=0 (defined in IScene) | IScene | pure virtual |
| update(float deltaTime)=0 (defined in IScene) | IScene | pure virtual |
| updateUI(float deltaTime)=0 (defined in IScene) | IScene | pure virtual |
| ~IScene() (defined in IScene) | IScene | inlinevirtual |