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TazGraph Project v0.1.0
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This is the complete list of members for AnimatorComponent, including all inherited members.
| animationName (defined in AnimatorComponent) | AnimatorComponent | |
| AnimatorComponent() (defined in AnimatorComponent) | AnimatorComponent | inline |
| AnimatorComponent(std::string id) (defined in AnimatorComponent) | AnimatorComponent | inline |
| AnimatorComponent() (defined in AnimatorComponent) | AnimatorComponent | inline |
| AnimatorComponent(std::string id) (defined in AnimatorComponent) | AnimatorComponent | inline |
| DestroyTex() (defined in AnimatorComponent) | AnimatorComponent | inline |
| DestroyTex() (defined in AnimatorComponent) | AnimatorComponent | inline |
| draw(size_t e_index, PlaneModelRenderer &batch, TazGraphEngine::Window &window) override (defined in AnimatorComponent) | AnimatorComponent | inlinevirtual |
| draw(size_t e_index, PlaneModelRenderer &batch, TazGraphEngine::Window &window) override (defined in AnimatorComponent) | AnimatorComponent | inlinevirtual |
| draw(size_t e_index, LineRenderer &batch, TazGraphEngine::Window &window) (defined in BaseComponent) | BaseComponent | inlinevirtual |
| draw(size_t e_index, PlaneColorRenderer &batch, TazGraphEngine::Window &window) (defined in BaseComponent) | BaseComponent | inlinevirtual |
| draw(size_t e_index, LightRenderer &batch, TazGraphEngine::Window &window) (defined in BaseComponent) | BaseComponent | inlinevirtual |
| entity (defined in Component) | Component | |
| GetComponentName() (defined in BaseComponent) | BaseComponent | inlinevirtual |
| getPlayName() (defined in AnimatorComponent) | AnimatorComponent | inline |
| getPlayName() (defined in AnimatorComponent) | AnimatorComponent | inline |
| id (defined in BaseComponent) | BaseComponent | |
| init() override (defined in AnimatorComponent) | AnimatorComponent | inlinevirtual |
| init() override (defined in AnimatorComponent) | AnimatorComponent | inlinevirtual |
| modifyPosition (defined in BaseComponent) | BaseComponent | |
| Play(std::string animName, int reps=0) (defined in AnimatorComponent) | AnimatorComponent | inline |
| Play(std::string animName, int reps=0) (defined in AnimatorComponent) | AnimatorComponent | inline |
| resetAnimation() (defined in AnimatorComponent) | AnimatorComponent | inline |
| resetAnimation() (defined in AnimatorComponent) | AnimatorComponent | inline |
| resumeTime (defined in AnimatorComponent) | AnimatorComponent | |
| showGUI(std::vector< BaseComponent * > otherComponents={}) (defined in BaseComponent) | BaseComponent | inlinevirtual |
| showGUI(std::vector< BaseComponent * > otherComponents, std::vector< Entity * > otherEntities) (defined in BaseComponent) | BaseComponent | inlinevirtual |
| sprite (defined in AnimatorComponent) | AnimatorComponent | |
| textureid (defined in AnimatorComponent) | AnimatorComponent | |
| update(float deltaTime) override (defined in AnimatorComponent) | AnimatorComponent | inlinevirtual |
| update(float deltaTime) override (defined in AnimatorComponent) | AnimatorComponent | inlinevirtual |
| ~AnimatorComponent() (defined in AnimatorComponent) | AnimatorComponent | inline |
| ~AnimatorComponent() (defined in AnimatorComponent) | AnimatorComponent | inline |
| ~BaseComponent() (defined in BaseComponent) | BaseComponent | inlinevirtual |