TazGraph Project v0.1.0
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Functions | Variables
Graph.cpp File Reference
#include "Graph.h"
#include "TextureManager/TextureManager.h"
#include "Camera2.5D/CameraManager.h"
#include "Map/Map.h"
#include "GECS/Components.h"
#include "GECS/ScriptComponents.h"
#include "AssetManager/AssetManager.h"
#include <sstream>
#include "GraphScreen/AppInterface.h"
#include <unordered_set>
Include dependency graph for Graph.cpp:

Functions

glm::vec2 convertScreenToWorld (glm::vec2 screenCoords)
 

Variables

glm::vec3 pointAtZ0
 
glm::vec3 pointAtO
 
float nodeRadius = 1.0f