TazGraph Project v0.1.0
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#include "Graph.h"
#include "TextureManager/TextureManager.h"
#include "Camera2.5D/CameraManager.h"
#include "Map/Map.h"
#include "GECS/Components.h"
#include "GECS/ScriptComponents.h"
#include "AssetManager/AssetManager.h"
#include <sstream>
#include "GraphScreen/AppInterface.h"
#include <unordered_set>
Functions | |
glm::vec2 | convertScreenToWorld (glm::vec2 screenCoords) |
Variables | |
glm::vec3 | pointAtZ0 |
glm::vec3 | pointAtO |
float | nodeRadius = 1.0f |