7 float cameraRotationZ = 0;
14 void OnImGuiRender()
override
16 ImGui::Begin(
"Performance");
17 ImGui::Text(
"FPS: %f", baseFPSLimiter->fps);
18 if (ImPlot::BeginPlot(
"FPS Plot")) {
19 int plot_count = std::min(baseFPSLimiter->fps_history_count,
20 baseFPSLimiter->fpsHistoryIndx);
21 int plot_offset = std::max(0,
22 baseFPSLimiter->fpsHistoryIndx - baseFPSLimiter->fps_history_count);
24 ImPlot::SetupAxesLimits(0, 100, 0, 200);
26 ImPlot::PlotLine(
"FPS", &baseFPSLimiter->fpsHistory[0], plot_count);
34 baseFPSLimiter = &m_baseFPSLimiter;